Sanctuary
A downloadable GGJ19_Sanctuary for Windows
Sanctuary - Global Game Jam 2019 - Site: Epitech Marseille France
THEME: WHAT HOME MEANS TO YOU
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In Sanctuary, you play a homeless and lost soul looking for shelter. Maybe you should enter this welcoming (creepy?) temple?
Controls: Third person, WASD + mouse
Current state: unfinished.
Asset used (not done during the jam): Music by Frank De Pablos
Tools:
Powered by UE4.21
Daz 3D and Cinema 4D for 3D assets
The Gimp for screenshots editing
(Most of the team had never used UE4 before, kudos to them! :D - - Stephan)
Post-gamejam improvements:
- Oppression gauge impacts player's navigation (the more oppressed, the less control)
- Redundancy of oppression visualization with a Post-process effect (HUD + camera distance were already there)
- Sanctuary has now a working door
- Default UE4 atmospheric fog replaced with particle systems equipped with a volumetric fog shader
- Gameplay sequence allows game over (win or loose) and will automatically quit after a while
- UE4 mannequin replaces the cultists skeletal mesh due to a skeleton import issue (unfortunately meaning no animation for cultists :( )
- A menacing cloud has been added near the sanctuary's entrance (motivation to find shelter)
- Several audio cues have been added for the various actors of the scene
Credits:
Programming and Design:
Stephan Gimenez
Eloïse Boyer
Fabien Hainaut
Boris Roussel
2D/3D Art and Design:
Sophie Mil aka Ezuthe1st
Sound design:
Sophie Mil aka Ezuthe1st
Eloïse Boyer
Music (pre-made asset):
Frank De Pablos
Post-gamejam version (v3) additional programming, game design, art, sound:
Stephan Gimenez
Post-gamejam (v3) additional assets used:
Epic Games free asset from various packages
Luos's Particle Tollkit Vol. 1 (Luos)
Autumn Audio Bundle (Hutvarev)
Human Vocalizations (Gamemaster Audio)
Download
Install instructions
- Unzip
- Execute GGJ19_Sanctuary_*.exe file (only application file available)
- Explore and roam using WASD keys and mouse
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